samet teke. sell your app

What I buy

My app acquisition criteria

This is the reference version of what I buy, so you can tell in a minute whether it’s worth writing to me. I mainly buy iOS apps directly from their founders, in deals from $10K to $1M+, and I’m open to Android apps when the fit is right.

Short answer

The best fit is an iOS utility, productivity, business or everyday-tool app that has been live for at least 6 months, earns steady revenue from subscriptions, one-time purchases or ads, and has a clean App Store history. Deals run from $10K to $1M+. I don’t buy games, SaaS, or web-only products, and brand-new or pre-revenue apps are usually not a fit.

Which platforms do you buy on?

  • iOS first. The App Store is where I operate my own portfolio, so it’s where I can value an app quickly and grow it after the sale.
  • Android apps when the fit is right. I’ve bought on Google Play before, and the process is the same on my side. See selling your Android app for what changes in the transfer.
  • Both platforms? Send both. Tell me how revenue splits between them, because that usually decides how the deal is structured.

What size deals do you do?

Deals from $10K to $1M+. That covers apps earning a few hundred dollars a month at one end and $50K+ a month at the other. There is no minimum profit threshold, and the size of the app doesn’t change how I buy it: the same reply time, the same escrow, the same transfer. The three apps on my deals page ran from about $20K to about $100K.

Which categories fit best?

Apps people open because they need to do something, not because they’re bored:

  • Utilities: scanners, PDF and file tools, device and printing utilities, photo tools, security and authenticator apps. More on selling a utility app.
  • Productivity and business: note, task, document, invoice and small-business tools.
  • Everyday tools: the small single-purpose apps that solve one problem well and get used again next month.
  • AI wrapper mobile apps: yes, I buy these. What I check is in selling an AI wrapper app.

Which revenue models work?

All the normal ones, as long as the money is real and repeatable:

  • Subscriptions, which is the most common mix in what I buy. What I look at is in selling a subscription app to me.
  • One-time purchases and paid apps, valued on how steadily new buyers arrive.
  • Ads, usually alongside subscriptions. See selling an ad-supported app.
  • Mixed, which most real apps are.

What track record do you need?

  • Live for at least 6 months. That’s the shortest history that shows the revenue is real and lasting rather than a launch spike.
  • Steady revenue, measured as the average of the last 3 months. Growing is better; flat is fine; a sharp recent drop needs an explanation.
  • A clean store history: an account in good standing, no open rejections or guideline problems, and nothing that would block an App Store transfer.
  • Owner workload you can describe. If the app needs a few hours a month, say so. If it needs you personally every day, that lowers the price rather than ending the conversation.

What don’t you buy?

  • Games, of any size.
  • SaaS and web-only products. The app has to live on the App Store or Google Play.
  • Brand-new or pre-revenue apps. There’s nothing to value yet. Come back once the app has 6 months of revenue behind it.
  • Apps I can’t legally take over: content or code you don’t own, unresolved disputes, or a store account that can’t transfer.

If your app is in one of those groups, a marketplace is usually the better route, and where to sell an app says which one fits what.

What happens after you send an app?

  1. You send the basics: the store link and rough monthly proceeds and costs (average of the last 3 months). Nothing else is needed for a first look.
  2. I review it myself and usually reply within a few hours, with either a direct question, an indicative range, or an honest no.
  3. An offer, with the reasoning behind the number.
  4. Checks, light and specific: App Store Connect numbers, costs, and anything unusual. The seller’s side of this is in the due diligence checklist.
  5. Escrow. Payment goes through a reputable escrow service, so the money is secured before the app moves.
  6. The transfer, through Apple’s official App Store app transfer (or the Google Play equivalent), then a practical handover.

The whole thing takes about 14 days from first message to a closed deal, everything included, and costs you nothing: I’m the buyer, not a broker or marketplace, so there is no listing fee or commission. An NDA is available on request.

Not sure whether you fit?

Get a number first with the free app valuation calculator, read how selling directly works, or just send the app. An honest no costs you one email and tells you something useful.

Questions about fit

My app doesn’t match every criterion. Should I still write?

Yes. These are the patterns in the apps I buy, not a checklist you have to pass. The two that matter most are a real track record (live for at least 6 months) and steady revenue. Everything else moves the price rather than deciding whether I look at all.

Is there a minimum revenue?

No minimum profit threshold. I buy apps earning anywhere from a few hundred dollars to $50K+ a month, in deals from $10K to $1M+. Below about $10K the fees on a marketplace start to eat the sale, which is why that is roughly where a direct deal makes sense.

Why don’t you buy games?

I run utilities and everyday tools, so that’s where I can actually add something after the sale: the store listing, the paywall, the retention work. Games live or die on content pipelines and user acquisition I don’t operate. I don’t buy SaaS or web-only products for the same reason.

Do you buy apps that need work?

Often, yes. A neglected app with real users, an old design, or a paywall nobody tuned is a normal thing for me to buy, as long as the revenue is genuine and the store account is in good standing. Tell me what’s broken; it’s usually priced in rather than a dealbreaker.

What if I have several apps?

Send them together. I’m open to buying several apps in one deal, and a portfolio of small utilities can clear the $10K line even when no single app would.

How do you decide the price once an app fits?

I work from around 6–36x monthly profit (average of the last 3 months), and I open the top of the range toward 120x monthly profit for apps with strong downloads but low profit. What moves your app inside that range is set out in how I value an app.